Balance MOD

In stock 1.60.17 the UMC Sniper has stronger Snipergun shots than the Assassin, the UMC Mediums Riotgun is weaker than the Ingrams and it's gas is almost useless. The fall damage of the Heavies is higher than the fall damage of other player classes. The Chick and Sniper are weaker against rockets.

This mod balanced UMC and MOB perfectly, by making every player class equally strong.

- Mediums: MOB has Ingrams, UMC has Riotgun, but both weapons shoot exactly the same (same damage, same fire mode)
- Heavy: When falling from a building you suffer the same damage as a Medium
- Sniper: MOB has Assassin Rifle, UMC has Sniper Rifle, but both do the same damage now, 40 instead of 30 ammo, resistance against rockets/explosives is the same as the Medium
- Chick: Healing Gun primary now heals both Health and Stamina, secondary shots a heal grenade (like in Gore Retail), resistance against rockets/explosives is the same as the Medium

Nothing has really changed in this mod gamplay wise. The strengths haven't been change. Merely the weaknesses have been adjusted to the overpowered strength of the others.

 

Download: http://goreland.net/images/downloads/Balance_Mod_Cannibalism.rar

This is the same MOD as you can play it on the |||gr.Cannibalism Server.

assassin.god, bartender.god, hplayer.god, lplayer.god, mfplayer.god, mplayer.god, player.god and scout.god go in the gore/models/players/PLAYERNAME folders
effects.god, explosions.god and weapons.god go in the Gore Main Folder (C:/Programs/Gore for example)